• The first card is the card of Milaar, the Creator, representing the genesis of the situation, where the Querent begins:
    Ruler of Chaos.
    Independence. Opposition to authority. A self-possessed personality, giving no care to the thoughts of others.

  • The second card is that of Shagras, symbolizing the opposition to the querent, the obstacles he must overcome:
    3 of Ravens.
    Futility. No action can prevent the inevitable. Impotence of man before nature.

  • The third card, of Nirian, represents the querent's allies and the aid which he has:
    Priest of Flames.
    Recovery from illness. Awakening of soul and body. Revelation and foreknowledge. A messenger.

  • The fourth card, that of Anz, shows the overall order beyond the querent:
    Ruler of Ravens.
    Accomplishment. The results of hard labor and sacrifice. Difficult judgments.

  • The fifth card, of Geskekelud, indicates those random or unplanned influences acting on the situation:
    Ace of Hexes.
    Leadership, Mental Activity, Domination. Power, authority, and paternity.

  • The sixth and final card, of the Ender of All things, represents the final outcome:
    Concealment, tipped.
    The querent deceives himself and others. Concealment of one's own feelings. Falsehood.